Reviving Nostalgia: The Return of Double Assassinations in Assassin's Creed Shadows
- 09-09-2024
The return of certain gameplay elements can evoke a sense of nostalgia among longtime fans, especially after a significant absence. In the latest installment of a well-known franchise, players are thrilled to see the revival of a fan-favorite mechanic along with new additions. Assassin's Creed Shadows introduces several exciting features, including the much-anticipated comeback of double assassinations.
This mechanic, first seen in Assassin's Creed 2, has been notably missing since its last appearance in Assassin's Creed Syndicate. It seems that Naoe, a character in the new game, has the ability to take down two foes simultaneously, which has sparked interest and speculation. As reported by GamesRadar, the long gap since this feature was last included has left fans wondering about the reasons behind its absence. A thought-provoking theory was shared by a Reddit user, who provided an intriguing explanation for the lack of double assassinations in earlier titles.
They suggested that the ability originated with Altair later in his life. Given that Assassin's Creed Origins, Odyssey, and Valhalla are set prior to Altair's era, this lore explanation posits that the main characters of those games would not have been able to utilize this particular skill. This theory raises questions regarding the narrative approaches taken in the series and whether it satisfactorily accounts for the absence of such a beloved gameplay element.